Printable Scavenger Hunt Planning Checklist

Use this checklist after you have drafted your hunt and completed a real test walk. It turns the planning process into one final quality-control pass, helping you catch route, safety, clue, scoring, equipment, and day-of problems before your players encounter them.

Review the items on screen, copy the full checklist into your own planning document, or print a clean copy. No email address or account is required.

For the reasoning behind each check, start with How to Plan a City Scavenger Hunt People Will Actually Love.

The Complete Planning Checklist

1. Audience and Purpose

  1. I know the age range and approximate number of players.
  2. I know the occasion and the main goal of the hunt.
  3. I have chosen cooperative, competitive, or mixed play.
  4. I have considered mobility, reading level, attention span, and local knowledge.
  5. I can describe the intended experience in one sentence.

2. Format and Rules

  1. I have chosen one primary hunt format.
  2. I know whether stops are fixed-order, open-order, sequential, or list-based.
  3. I have defined how the game begins and ends.
  4. I have written a short set of player rules.
  5. I have a clear rule for hints, skips, and inaccessible stops.

3. Route and Walking Distance

  1. I have set a maximum duration and walking distance.
  2. I have mapped all candidate stops.
  3. The route avoids unnecessary backtracking.
  4. Long walks contain something interesting or have been shortened.
  5. The start is easy to find.
  6. The finish is pleasant, recognizable, and practical.
  7. The start and finish are reasonably close—or transportation is clear.

4. Public Access and Safety

  1. Every stop can be reached from a public path or permitted event area.
  2. The route does not depend on entering a business or locked building.
  3. Major street crossings are safe and sensible.
  4. Players can stand at each stop without blocking traffic, doors, or ramps.
  5. I have checked lighting, terrain, stairs, crowds, and construction.
  6. I have documented accessibility limitations honestly.
  7. I have considered restrooms, water, shade, seating, parking, and transit.
  8. I have checked the route at the intended time and day.

5. Stops and Landmarks

  1. Every stop is publicly accessible.
  2. Every stop is reasonably permanent.
  3. Every stop is safe to approach.
  4. Every stop is interesting enough to justify the walk.
  5. Every stop supports at least one clear, verifiable question.
  6. I have photographed the exact feature players must inspect.
  7. I removed clues based on temporary signs, movable objects, or changing displays.
  8. I have at least one backup stop or substitute challenge.

6. Clues, Answers, and Hints

  1. Each direction leads to the correct viewing position.
  2. Each clue identifies the exact object or area to inspect.
  3. Each question states what players should do.
  4. Each question has one defensible answer.
  5. I have listed reasonable accepted-answer variations.
  6. Each difficult question has a useful hint.
  7. The hint narrows the search without immediately giving away the answer.
  8. I have read every clue aloud.
  9. Local-history answers can be found on-site.
  10. No clue requires unsafe behavior, trespassing, climbing, or bothering strangers.

7. Challenge Variety

  1. The hunt includes more than one challenge type.
  2. Similar questions are spaced apart.
  3. Difficult challenges are balanced with easier wins.
  4. Special puzzles connect to a location, instruction, or final solution.
  5. Photo challenges state any safety or permission limits.
  6. The challenge mix fits the age and interests of the players.

8. Teams and Scoring

  1. Teams are small enough for everyone to participate.
  2. The point system is easy to explain and calculate.
  3. I know whether hints affect the score.
  4. I have chosen a tie-breaker.
  5. Large-group start times or starting locations are assigned.
  6. The finish deadline and meeting point are clear.
  7. Prizes or final recognition are ready.

9. Equipment and Materials

  1. Phones or player packets are ready.
  2. All phones, forms, links, images, and QR codes have been tested.
  3. Printed materials are readable outdoors.
  4. Pens, pencils, clipboards, or scratch paper are available if needed.
  5. Players know whether they need Internet access.
  6. A backup copy of essential instructions is available.
  7. The organizer’s contact information appears in the player materials.
  8. Weather, water, footwear, and clothing guidance has been shared.

10. Final Test and Day-of Preparation

  1. Someone who did not create the hunt completed a blind test.
  2. I observed confusion without explaining the intended answer.
  3. I recorded the actual walking and solving time.
  4. Every route transition was checked.
  5. Ambiguous answers were rewritten or expanded.
  6. Overly easy or overly difficult challenges were adjusted.
  7. I retested all revised clues.
  8. I checked for closures, construction, weather, and special events.
  9. The final player version does not reveal the answer key.
  10. The finish, winner announcement, photos, prizes, or surprise ending are ready.

Too much left to scout, write, and test? A ready-made Scavenger Hunt Walking Tour includes a researched route, tested clues, directions, hints, and scoring for $49 per group of up to six people.