Use this checklist after you have drafted your hunt and completed a real test walk. It turns the planning process into one final quality-control pass, helping you catch route, safety, clue, scoring, equipment, and day-of problems before your players encounter them.
Review the items on screen, copy the full checklist into your own planning document, or print a clean copy. No email address or account is required.
For the reasoning behind each check, start with How to Plan a City Scavenger Hunt People Will Actually Love.
The Complete Planning Checklist
1. Audience and Purpose
- I know the age range and approximate number of players.
- I know the occasion and the main goal of the hunt.
- I have chosen cooperative, competitive, or mixed play.
- I have considered mobility, reading level, attention span, and local knowledge.
- I can describe the intended experience in one sentence.
2. Format and Rules
- I have chosen one primary hunt format.
- I know whether stops are fixed-order, open-order, sequential, or list-based.
- I have defined how the game begins and ends.
- I have written a short set of player rules.
- I have a clear rule for hints, skips, and inaccessible stops.
3. Route and Walking Distance
- I have set a maximum duration and walking distance.
- I have mapped all candidate stops.
- The route avoids unnecessary backtracking.
- Long walks contain something interesting or have been shortened.
- The start is easy to find.
- The finish is pleasant, recognizable, and practical.
- The start and finish are reasonably close—or transportation is clear.
4. Public Access and Safety
- Every stop can be reached from a public path or permitted event area.
- The route does not depend on entering a business or locked building.
- Major street crossings are safe and sensible.
- Players can stand at each stop without blocking traffic, doors, or ramps.
- I have checked lighting, terrain, stairs, crowds, and construction.
- I have documented accessibility limitations honestly.
- I have considered restrooms, water, shade, seating, parking, and transit.
- I have checked the route at the intended time and day.
5. Stops and Landmarks
- Every stop is publicly accessible.
- Every stop is reasonably permanent.
- Every stop is safe to approach.
- Every stop is interesting enough to justify the walk.
- Every stop supports at least one clear, verifiable question.
- I have photographed the exact feature players must inspect.
- I removed clues based on temporary signs, movable objects, or changing displays.
- I have at least one backup stop or substitute challenge.
6. Clues, Answers, and Hints
- Each direction leads to the correct viewing position.
- Each clue identifies the exact object or area to inspect.
- Each question states what players should do.
- Each question has one defensible answer.
- I have listed reasonable accepted-answer variations.
- Each difficult question has a useful hint.
- The hint narrows the search without immediately giving away the answer.
- I have read every clue aloud.
- Local-history answers can be found on-site.
- No clue requires unsafe behavior, trespassing, climbing, or bothering strangers.
7. Challenge Variety
- The hunt includes more than one challenge type.
- Similar questions are spaced apart.
- Difficult challenges are balanced with easier wins.
- Special puzzles connect to a location, instruction, or final solution.
- Photo challenges state any safety or permission limits.
- The challenge mix fits the age and interests of the players.
8. Teams and Scoring
- Teams are small enough for everyone to participate.
- The point system is easy to explain and calculate.
- I know whether hints affect the score.
- I have chosen a tie-breaker.
- Large-group start times or starting locations are assigned.
- The finish deadline and meeting point are clear.
- Prizes or final recognition are ready.
9. Equipment and Materials
- Phones or player packets are ready.
- All phones, forms, links, images, and QR codes have been tested.
- Printed materials are readable outdoors.
- Pens, pencils, clipboards, or scratch paper are available if needed.
- Players know whether they need Internet access.
- A backup copy of essential instructions is available.
- The organizer’s contact information appears in the player materials.
- Weather, water, footwear, and clothing guidance has been shared.
10. Final Test and Day-of Preparation
- Someone who did not create the hunt completed a blind test.
- I observed confusion without explaining the intended answer.
- I recorded the actual walking and solving time.
- Every route transition was checked.
- Ambiguous answers were rewritten or expanded.
- Overly easy or overly difficult challenges were adjusted.
- I retested all revised clues.
- I checked for closures, construction, weather, and special events.
- The final player version does not reveal the answer key.
- The finish, winner announcement, photos, prizes, or surprise ending are ready.
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